is now the top-ranked kids' math app... ever.*
After the better part of a year, nearly a million lines of code, and countless bottles of Arizona Green Tea, our baby is ready to meet the world.
Gummii 1.0 for iPad arrives in the App Store Thursday, 22 August.
We've been delighted by your interest in our project. Along with the giggles of young beta testers, the enthusiastic comments on gummii.com and Twitter have been a regular reminder why it matters.
We think you'll find a lot to love in version 1.0. We look forward to reading about your favourite parts in App Store reviews, and thank you in advance for sharing with your favourite math learners and friends.
Like any first release-- remember iPhone 1?-- you will also find limitations and hiccups.
Please tell us which ones bother you most. Use the built-in feedback buttons or email me, firstname.lastname@example.org. We'll read every comment, and use them to make Gummii even better.
In that same spirit we also invite educators to join our private discussion at gummii.com/teacherslounge. Most importantly, thanks for being among Gummii's first-ever players.
We'll be working hard to make you proud.
Co-founder & CEO
Download Gummii 1.0 from the App Store on 8/22/13. Or 22/8, if that’s how you roll.
Kids can become great at math when the curriculum is tailored to their individual learning style. Our adaptive learning engine, AL™, does just that.
A good game motivates kids to engage in essential forms of practice. Enter the Gummiiverse™.
Performance improvement shouldn’t be a mystery. Gummii’s Progress-a-tron™ gives parents real time insight into their child’s development areas.
Gummii is an innovative, game-based math learning system that builds kids’ motivation and adapts to their individual learning needs.
It combines research-proven learning techniques with best-in-class game design.
Gummii was founded by an exasperated parent, a renowned math educator, and a leading mobile game developer.
Gummii came about out of parental frustration.
When Stephen's daughter struggled in math, he and his wife struggled to find her help.
A friend suggested a local learning center that used a back-to-basics worksheet-based program.
So they gave it a shot…
… and immediately regretted it.
Gummii is deceptively simple.
It looks like a game. But it’s a math tutor.
We can’t help kids learn anything if they aren’t in the room.
So Job #1 is getting kids engaged with a fantastic game experience.
Only then do we introduce math as an activity they can choose to do if they want.*
(*To really rack up the points, that is.)
Gummii 1.0 for iPad is now available for download in the App Store.
Innovation doesn’t happen in a vacuum.
- Rogier van der Heide.
The best inventions have their roots in great thinking.
At Gummii we’ve been inspired and informed by some truly amazing thought leaders—some of whom we’re proud to call friends.
A few have been kind enough to share their ground-breaking work in these very readable books.
Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World (2011)
John Mighton, The Myth of Ability: Nurturing Mathematical Talent In Every Child (2004) and The End of Ignorance: Multiplying Our Human Potential (2007)
This is our favourite educational charity.
John Mighton is a genius.
He and his team are revolutionizing how math is taught in and out of the classroom.
We love this blog.
Research-supported insights into games and learning.
A fantastic piece by JUMP's founder.
New Techniques Make Math Fun for All